
Building the Future of Chess for the Visually Impaired
My role - Product Designer
+18%
increase in perceived usefulness with haptic feedback
Up to 90%
user satisfaction when using enhanced tools for navigation and interaction
88–94%
accuracy in recognizing haptic Braille and tactile patterns
Did you know?
While many visually impaired individuals play the game with remarkable skill, they still face major challenges due to a lack of accessible, real-time feedback. These include difficulties in move recording, tracking time, understanding board state, and navigating complex mid- to end-game positions.
Currently, visually impaired players use tactile boards, announce each move aloud, and either record moves using tape recorders or write in Braille. They struggle with:
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Tracking time during gameplay
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Memorizing past moves
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Disrupted flow due to manual move announcements
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Limited access to digital chess resources
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Inability to see opponent reactions or the visual layout of the board

PERSONAS

Nick Miller
Blind Chess player
“I often lose track of where the opponent’s pieces moved.”

Jessica Day
Partially Impaired chess player
“Writing down moves is too slow. It breaks my focus.”

Winston Schmidt
Visually Impaired chess player
“Current tools work, but they were built decades ago. It’s time for an upgrade.”
Research
To conduct primary research, our team explored a range of real-world sources - watching documentaries, reading articles, and viewing YouTube interviews with visually impaired chess players. These firsthand accounts helped us understand the daily challenges they face, including difficulties in move tracking, time management, and independent gameplay.





The Problem
While FIDE (the international chess federation) has set supplementary rules for visually impaired players—including tactile boards and assistants—these solutions are outdated and limited.

Manually remembering moves lead to mistakes

Players rely on assistants for confirmation

Multiple steps create cognitive load and distraction

Difficulty managing time or recalling past moves

Lack of real-time feedback creates uncertainty and breaks strategic flow

Tactile interaction disrupts flow and concentration
Proposed MVP
We designed an intuitive, accessible chess system to empower visually impaired players with greater independence. The solution integrates:
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Motion detection to track moves accurately
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Voice commands for announcing, confirming, and requesting info
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Vibration alerts for time warnings and board feedback
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Dual boards so each player can interact without disruption
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Real-time audio feedback to reduce reliance on memory
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Custom controllers for smooth, hands-on interaction
The prototype features a motion-sensor-enabled board, automatic move announcements, voice-activated commands, digital move tracking via an app, and always-accessible timers through voice or screen.

Conclusion
WHY THE PROJECT MATTERS TO ME?
I’ve played chess since I was 10. When I tried playing blindfolded during this project, I quickly realized how dependent I was on visual cues. It was a humbling experience that deepened my understanding of the barriers visually impaired players face. This project wasn't just about building a tool, it was about designing dignity, independence, and inclusion into one of the world’s oldest games.
