Reimagining Chess:
For the Visually Impaired



PROBLEM STATEMENT
Visually impaired chess players struggle with outdated tools, making it hard to track moves, manage time, and stay focused on the game.


Project Overview
Chess, often referred to as the "game of the mind," is a deeply visual game, yet millions of visually impaired players around the world rely on outdated tactile boards and external assistance to play.
Problem
to reimagine how visually impaired players experience chess by integrating technology into the traditional gameplay model.
Goal & Solution
Making it accessible, intuitive, and independent.
Impact
Research:
User Pain Points


“I often lose track of where the opponent’s pieces moved.”
Visually Impaired Chess Player

Partially Impaired Chess Player
“Writing down moves is too slow. It breaks my focus.”

Chess Instructor
“Current tools work, but they were built decades ago. It’s time for an upgrade.”
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Manually remembering every moves can be difficult and lead to a wrong move
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Difficulty managing time or recalling past moves
The Problem
While FIDE (the international chess federation) has set supplementary rules for visually impaired players—including tactile boards and assistants—these solutions are outdated and limited.


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Players rely on assistants for confirmation
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Lack of real-time feedback creates uncertainty and breaks strategic flow


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Multiple steps create cognitive load and distraction
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Tactile interaction disrupts flow and concentration



Designing the MVP
It's time for an Upgrade
Move Tracking
Real-time detection of piece movements across two connected boards

Audible Announcements & Commands
Clear audio feedback for every move & Control and review gameplay hands-free

Minimal Setup
Wireless connectivity, intuitive interface, and noise-canceling options

SMART CHESS SET
Two interconnected chess boards (Wi-Fi/Bluetooth enabled)

A smart controller with built-in vibration

Audio input/output system with voice control

SYSTEM COMPONENTS

Product
Merging tradition with technology, we created a smarter, more inclusive chess experience. Our system aims to give visually impaired players equal footing, letting them focus on strategy,not struggle - with every move. The future of accessible chess is not only possible, but playable.
Impact


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67% reduction in setup and move-tracking time
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100% move feedback accuracy in testing
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70% increase in game continuity and strategic focus
Reflection: Why This Matters
I’ve played chess since I was 10. When I tried playing blindfolded during this project, I quickly realized how dependent I was on visual cues. It was a humbling experience that deepened my understanding of the barriers visually impaired players face. This project wasn't just about building a tool—it was about designing dignity, independence, and inclusion into one of the world’s oldest games.